2024 road to 1.0


2024 03 23

I've started to remove and finalize content and I'm working on a "road to version 1.0" list

- added dif ways main menu cams view maps when generating or left idle (you can now inspect maps before playing using Home and End keys)

- adjusted 3rd person aiming to cut off sight rings past the dynamic crosshair points for better faster gauging

- fixed being able to trigger double reload sounds if button spamming or frantically trying to detonate C4

-- added visual recoil to all handheld guns (does not affect aim - controls remain 1:1 with player input)

2024 02 18

- handicap assist mechanics now compatible with Predator Mode

- added experimental 3d scan map i made out of aquarium stuff

2024 01 08

- added prop drops to mine sets for Random Map type

- adjusted some physic params for dead player parts

- fixed case of C4 tracer janks when detting in air

2023 12 19

- added another track layout configuration for Random Map type

- fixed case of zoom not turning off on auto out of ammo switches

-- Target Practice mode now saves performance to highscore slot

2023 12 16

- added new terrain structures and configurations to Random Map type

- adjusted the heights of mine structures to align with rooftops

- changed dropped guns to show ammo pickups from 1 to 0.25 seconds

- fixed case of respawn timer showing over top of 3rd person cams

- fixed health gain for helz and mekz pickups to work with 1HKs

2023 09 07

- changed third person cameras to always angle view

- fixed auto reloads causing gray cameras on deaths

2023 08 25

- added positional sfx to TP mode since only 1 sound src there

- fixed a case of running triggering a cancel cmd for camballs

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